Альтернатива

Alternative

May 11, 1997, was a turning point in the history of mind sports. On that day, reigning world chess champion Garry Kasparov lost a match to the computer program Deep Blue. The creator of civilization proved weaker than his own creation. And although many, including Kasparov himself, immediately challenged the validity of this result, it soon became clear: a new era had begun.

Several years passed, and the rapid advances in hardware and software finally dotted the i's, forever changing good old chess and reducing grandmasters to the role of trained monkeys, diligently memorizing computer-generated lines in order to outshine another similar monkey at the board. A peculiar epilogue to this process can be seen in Elon Musk's mocking remark, who, after a dispute with the former champion, declared that Kasparov plays chess almost as well as his iPhone.

Go held out longer. The complex strategy of the Eastern game proved too much for programs built on classical principles. However, the advent of neural networks breached this bastion as well. On March 15, 2016, AlphaGo, a program created by a division of Google, convincingly defeated ninth-dan Lee Sedol. Over a glass of sake. Without clinking glasses.

Dots remained practically the last corner free from computer dictatorship. Not because it was unique, of course, but simply because no one was particularly interested. Experiments with artificial intelligence began almost as soon as the first game clients appeared (the benchmark example being Pavel Torgashov's 2002 article ), but this was all done at a purely amateur level and had no serious prospects.

The first more or less intelligent Dots bot appeared in the Sport Dots app (I think it was in 2018). The developer decided to experiment with neural networks, which were gaining popularity at the time, and launched it on Anton Gorodetsky's server. The program went through several training cycles and achieved a fairly decent level of performance (with some easily detectable vulnerabilities, of course). The project's demise put an end to the experiment.

Amalia is also worth mentioning—the brainchild of Bartek Dyda, who occasionally released his little bot for fun on Zagram. But it was designed for Polish rules and only played well (really well) on a very small board, instantly becoming lost on a larger one (possibly due to a simple lack of hardware). However, I haven't seen it on the server lately and don't know if Bartek is still developing it.

However, none of this posed a threat to the champions. The Dots players dug in their little clearing and indulged in pure creativity, looking down on their colleagues groaning under the iron heel. Personally, I admit, this state of affairs suited me just fine. Yes, it was obvious that Dots was fundamentally no different from other intellectual games, and that creating a "terminator" was just a matter of time and developer skill. But the lack of a strong bot meant they didn't have to worry about the fairness of online tournament results and lent Dots a certain romantic aura (the last bastion of humanity!), so the desire to delay the inevitable prevailed over curiosity. Alas, progress is inexorable.

Ivan Kochurkin, aka KvanTTT, had been working on Dots AI for a long time (for example, back in 2011, he and Evgeny Kurnevsky, aka keij, created a bot for the iconic Points XT platform). But his real breakthrough came when he tried to adapt KataGo, one of the best neural network Go programs, to Dots (a perfectly logical decision, given their similar game mechanics). In late 2025, teaming up with Nikita Shokarev (who, as it turns out, had long dreamed of creating a "champion killer"), he perfected his idea, introducing KataGoDots , an engine for creating Dots bots, to the public.

The progress, it must be said, is impressive. Work continues, but already this bot is practically invulnerable in close combat and only gets lost in large spaces (plus, there are still some artifacts, such as a lack of understanding of ladders). If you understand these weaknesses, it's not difficult to beat it (though the games tend to be artificial and uninteresting), so full-fledged matches against a human are out of the question for now. However, it can already be used quite productively for developing tempo sense and practicing forced combinations. More is to come.

As much as it's a shame for our fellow human players, we can't remain on the sidelines of progress. Artificial intelligence has long been firmly established on chess and Go platforms, where it's not only a reliable competitor but also a powerful analytical tool (a teacher, essentially). Now, it seems, it's Dots's turn to take hold. Fortunately, Ivan and Nikita aren't hiding their know-how and are willing to collaborate with any platform.

С недавних пор свой маленький терминатор завёлся и на BBS. The bot, based on the KataGoDots engine, goes by the pseudonym Tomas de Torquemada and is ready to test your Dots prowess at any time of day or night. You can summon him from the online players list on the app's main page. He'll play with red and according to your settings (for live players, as a reminder, it's the opposite). Tomas knows how to resign in desperate situations, doesn't accept requests for backtracking, pauses, or draws, but will agree to abort games. No rating is awarded for playing with the bot.

Иллюстрация к статье

Now that it's in the cards, let's think about how to use it for good (and how to deal with the inevitable accompanying problems, of course). As a last resort, we always have the option of paper and pens. Silicon monsters certainly won't be getting there anytime soon.

Maybe.

Posted by Mr_Volunteer in Blog, 0 comments
Бренчание ягнят

The tinkling of lambs

I've been holding off until the last minute, but circumstances are such that further silence, stemming from a perfectly natural reluctance for any normal person to publicly expose personal problems, is resulting in serious reputational damage, not only for me but also for my partners, past and present. Because the other side doesn't bind itself with any ethical boundaries (and, in fact, can't), has no intention of stopping, is ready to spread any lie, and there's no shortage of people willing to provide a helpful fan for these fragrant streams. If you skirt around this too long and too proudly, you could inadvertently choke. Anyway, I apologize in advance to my sensible colleagues for the sordidness I'll have to briefly immerse you in. I'm forced to. I'm defending myself.

This story began a little over a year ago, when slanderous attacks against me, originating from Vasily Sidorenko, appeared in Mikhail Marlov's group. At the time, I limited myself to a short post , omitting names and specifics, calling for prudence and information hygiene. It partially worked: Sidorenko retracted his statements, explaining them as revenge for my betrayal. He never explained what exactly this betrayal consisted of. At the time, I didn't go into detail or explain what he actually meant, for ethical reasons.

Last November, however, things continued. After his visit to the Moscow Cup Сидоренко резко активизировался (на том же самом ресурсе) и с тех пор поток помоев в мой адрес практически не прекращается. И это не какие-то абстрактные эмоции, которые можно было бы проигнорировать. Речь идёт о системной дискредитации моей работы и уничтожении деловой репутации. Меня выставляют эдаким “великим комбинатором”, который втирается в доверие к инвесторам, вешает им лапшу на уши, тянет деньги и разрушает проекты скрытым саботажем, тормозя при этом развитие точек и заботясь только о собственном дутом авторитете, ради которого готов унижать кого угодно (это — главное, мелочи не упоминаю).

First, let's get to the point. Very briefly, because going into detail about these endless outlines is pointless (you'll understand why a little later).

Regarding humiliation, I'll respond with a quote from the aforementioned post: "I suggest... reviewing the megabytes of material published on my resources over the past ten years: articles, news, videos, and so on. Review them and try to find not even insults, humiliation, or bullying, but even just a simple display of disrespect toward a specific colleague. Not responses to attacks and lies (this is extremely rare, but it has happened), not face-to-face discussions, not mutual jokes in chat rooms, but deliberate and unprovoked public bullying using thematic media resources.". You can also look for signs of self-obsession. And exaggeration of one's own achievements. And belittling the achievements of others. I especially recommend articles or the series of nominations for "Significant Contribution." Good luck.

Now about the projects.

I worked with PixelPlexAt their invitation, on their terms. No fantasies of mountains of gold. The result is "Sport Dots," which people still remember. None of this company's management or employees are running around chatting with cool stories about a devious manipulator who ruined the best Dots project.

I'm working with Web-Artel (specifically for those preoccupied with counting other people's money—free of charge). At their invitation, on their terms. No fantasies about mountains of gold (they monitored ST, were well aware of all the problems, offered assistance, and, therefore, couldn't have harbored any illusions a priori). The result is Brain Based SportA fully functional platform with good potential. None of this company's management or employees are running around chatting or telling cool stories about a devious manipulator who dragged them into a hopeless venture.

Successful companies with huge portfolios. Qualified staff. Managers who have made it all possible. They've been communicating with me personally for years, granting me access to their software and admin panels, trusting me to set tasks and monitor their implementation, and processing tons of documentation I've prepared. They have no complaints against me. Are they all, according to Sidorenko's chatter, idiots?

Well, yes, I worked with him too. On his (!) initiative, on his terms. No fantasies of mountains of gold (he himself confirms this, by the way). No personal ambitions and with unambiguous answers to the intrusive questions: no, I don't see myself as anything in your company; no, I don't claim any shares or percentages; yes, my only motive is to give Dots another chance to develop. I worked without the promised staff, doing something I don't know how to do and something I never signed up for. The result: Tensū Arena (a good idea, poorly implemented), technical documentation for the app (which even Sidorenko himself can't say anything bad about), and—an abrupt end to the collaboration followed by a series of chat sessions.

What happened? A personal tragedy occurred. And more than one.

Vasily was my friend (not to say that he was close, but you couldn’t call him any kind of acquaintance either). There was, because by now there is practically nothing left of the person I met nine years ago. According to him, he had been addicted to substances for quite some time. In general, he also admitted certain mental problems in conversations. For the time being, however, all this did not go beyond the bounds of decency and had almost no effect on the overall adequacy. A good businessman, an interesting conversationalist - there was something to respect for, and there is something to be grateful for, no matter what. But problems accumulated, warnings were ignored, and instead of treatment, there were regular multi-day trips with independent “processing of emotions.” Another such development, which occurred at the end of October 2024, turned out to be a trigger. Sidorenko, in his words, almost died, apparently lost his mind, went to Belgorod and there, having recovered slightly, began an “investigation”, hiring some private security companies (with the collection of personal data from all sorts of leaked databases, forcing a polygraph, etc.). The result was a version of a conspiracy, which then acquired more and more new details and included more and more people in its orbit. Brief summary: companions, employees, relatives, friends, acquaintances, random people, being members of a powerful mafia structure similar to the Order of the Illuminati, surrounded him from all sides, hooked him on substances, influenced his psyche through NLP and psychoanalysis in order to bring him to death and take over the business. I found myself among the conspirators quite quickly. It was enough to doubt his version and offer to go for treatment. Then I was promoted altogether: I became the leader of the mafia, an eminence grise and, probably, a reptilian. Sidorenko quarreled with all the partners with whom he had worked for decades, fired a bunch of employees, his closest friends and many relatives, including his daughter, stopped communicating with him. I became the main recipient of his glitches. Month after month, he poured megabytes of the finest bullshit into my Cart (anticipating the question of blocking: I once worked in the “authorities”, so I understood perfectly well that sooner or later I would need this material for protection). He insulted, humiliated, threatened, called him his best friend and worst enemy, described his heroic achievements in the field of counteracting the conspiracy, offered to negotiate, asked to be accepted into the mafia, wrote poetry, sent dick pics, told how I manipulated him with the help of memes with Hitler. He demanded that I return his daughter (then she also turned out to be “ours” and almost removed me from the post of leader - I barely fought back), give away some software that was developed by his former employees, force the neighbors in the stairwell to remove the dirt from under the door, withdraw from the court the statement of claim of the studio director who was illegally fired by him (satisfied, as far as I know) and God knows what else. In the summer, when a pipe leaked in his office (an Illuminati sabotage, of course), he experienced a particularly powerful arrival. He began recording and publishing videos with revelations (warning: shock content!), appealing to Bastrykin (20:17), and setting tasks for Putin (20:43), demanding that the mafia be punished for the innocently murdered kitten (11:50. He had a falling out with a private security guard who wouldn't let him contact law enforcement (why would that be, really?), and finally filed a police report. His nonsense, understandably, didn't impress anyone there; no one tried to catch any mafia members, and even Putin, for some reason, didn't help. Deciding the mafia was too powerful, Sidorenko calmed down and returned to his usual methods of fighting—chatting online (not just Dots chats—he now has many "enemies"). In September, I briefly ran into him on the street, after which the tone of his outpourings in my Telegram changed. He became increasingly insistent in his demands for communication, offering to meet, and finally squeezed out an apology and a request to "rewind." I replied that I didn't believe in rewinding, as I knew his sanity would evaporate as suddenly as it had appeared. He nevertheless insisted on attending the Moscow Cup, offered to increase the prize money, and surprisingly handled the formalities with the same equanimity (with the same preoccupied tone: the money isn't mine, it's for the players; all organizational expenses are at my expense). Then came that visit, and, as expected, no miracle happened. Sidorenko, it turned out, had concocted a fantasy that I couldn't confess to being part of the conspiracy over instant messaging (accomplices read, right?), but in person I'd definitely burst into tears into his shoulder (or rather, into his T-shirt with the word "toxic") and repent. Faced with yet another offer to go get some treatment, he immediately retreated, upset.

And now he's waging a holy war against me (his delusions, really). On the only field where he can harm me. Choosing the most obvious pain points and methodically working on them. With the sophistication and persistence of a maniac.

Let's discuss a few key points below to avoid misinterpretations.

I had no choice but to lay out the essence of the situation as thoroughly and frankly as possible. Otherwise, normal people, who make up the majority of the community, would not have been able to understand the motivations of the parties and correctly evaluate their words and actions. They would have assumed, quite obviously, that they were dealing with a simple clash of interests, a dispute between rational actors over something (money, for example). And they would have tried to evaluate the arguments. The problem, however, is that the situation is a priori irrational. Therefore, if I had remained within the framework of a classic discussion, I would inevitably have ended up looking like a fool. Ignoring it was impossible. The quantity of garbage would sooner or later turn into quality (if one side accuses, and the other remains silent, it means it has no defense). Limiting myself to dry rebuttals in the spirit of my post from a year ago was impossible. This is essentially a form of silence, because without the opportunity to delve into the details, I would repeat the same thing over and over again and look pathetic compared to my opponent, who spouts ever more colorful details. Getting into endless arguments, trying to respond to every statement, is impossible. When you're limited by facts and ethics, while the other side can spout any nonsense, it's impossible to appear convincing. Words against words—we trust emotions. It's impossible to reach an agreement (I don't think there's even any need to explain anything here). So, that's it. Of course, I don't expect Sidorenko to shut up. On the contrary, there will be much more garbage. But unbiased members of the community will still understand the value of his words. That's the only thing I can do in the current situation, unfortunately.

And it's not that I'm desperate to prove my case. If I were a private individual with no obligations, I would have given up long ago. But I work, I have partners and plans. I have some kind of reputation. In a large community, such stories aren't critical, but in a small Dots community, their consequences can be fatal.

I don't need anything from Sidorenko. If I'd been thinking about my own gain, I'd still be enjoying his support. All I had to do was pretend to believe his nonsense, play along a bit, nod my head, and applaud (in fact, that's the only kind of person he has left around him). But I still have some sense of honor and conscience. I believe a friend needs doctors, not self-serving sycophants.

I fulfilled my obligations to Sidorenko regarding the Dots issue (unlike him). He can use the results of my work however he wants; my current projects have nothing to do with it (all this talk about some hidden source code is nonsense). He didn't demand that "Arena" be removed from the site, positioning it as a gift to the community. If he does, I'll remove it. I have no interest in his future activities. I'm not going to dissuade anyone from collaborating with him. They're adults; they know how to tie their shoelaces, recognize the colors on a traffic light, and have now been warned about the risks. Good luck.

To the moralizers (and there are certainly some). Before accusing me of unethical behavior (like burdening you with personal problems, telling you such things about a friend, mocking him, etc.), try living in the same hell for a year. Talk to a patient at a relevant institution on a daily basis, try to prove something to him, look into his glassy eyes. Imagine that he could invade your life at any moment and from any direction. Imagine that he hates you, considers you the ultimate evil, and is trying to destroy you. Realize your powerlessness. Then we'll talk.

And finally, about the boring stuff. As you hopefully understand, I wouldn't publish this without being confident in my ability to stand behind my words. The evidence is there and will be presented if necessary (officially, of course—not in chat rooms). Furthermore, I hereby inform the owner of the platform where Sidorenko is disseminating his revelations (legally, slander) that all of them have been recorded and may be used by me legally. Whether you allow such behavior in the future is your choice and your responsibility.

Happy New Year!

Posted by Mr_Volunteer in Blog, 3 comments
Новый континент

New Continent

Those who follow my writings will know that I've always paid very close attention to the history and geography of Dots. While working on my articles, I sifted through a wealth of material, dredged up every conceivable resource on the topic, spoke with dozens of players from various countries, and formed what I believed to be a fairly coherent and logical picture of the origins and spread of our game. I formed this picture and calmed down, accepting that Dots were a localized post-Soviet phenomenon with small Eastern European offshoots, virtually unknown in the rest of the world. However, as is often the case, reality turned out to be richer than theoretical concepts.

I learned quite a while ago that a French-language resource dedicated to the development of a Dots app had appeared online. But back then, a couple of years ago, it all seemed like just another amateur pastime, so I didn't go into detail and haven't followed the project's subsequent development. But in vain. Beneath this unremarkable peak lay not just an iceberg, but an entire continent. A new Dots continent.

Its inhabitants, fortunately, turned out to be enthusiastic and open to communication, so now we can not only compete with them on the playing field but also learn firsthand what this phenomenon—African dots—is. Where, when, how, where from? A host of questions and a vast field for new research. With that, I conclude my introduction and introduce you to my interlocutor.

Эрик Ратаири

Name: Eric Ratahiry

Year of birth: 1994

Nationality: Madagascar

Region: Antananarivo

Nickname: ItachiMDG

Interview context: fifth place at SSDBC'25

- Hi, Eric. Is this your first interview? Or have you done similar things before?

- Hi, it’s my first interview.

- If you'd been told a couple of months ago that a resource dedicated to Dots would be interviewing you, would you have believed it?

- Honestly, no, I wouldn’t have believed it. It’s quite unexpected but also really cool.

- I'm sure it will be interesting. Let's start with names, perhaps. When you and your friends applied for verification, the first thing I did was ask the neural network about Malagasy names. The AI ​​explained that they consist of three parts: a family name (surname) and two given names. However, in business correspondence, only the family name and one of the given names are acceptable. Therefore, during the tournament, I used shortened versions. For example, in your case, I wrote down Eric Ratahiry, not the full form Ratahiry Eri Eric. Am I correct, and is there any error?

- Yes, that’s correct. We usually use the family name and one given name, so “Eric Ratahiry” is perfectly fine.  

- What does your nickname, ItachiMDG, mean? If it's not a secret, of course.

- ItachiMDG is just my online nickname — a mix of Itachi (the character from Naruto)and MDG for Madagascar.

- Tell us a little about yourself. Where did you study, what do you do for a living?

- I’m a tax controller, and I studied at ACEEM University.

- What are your hobbies? Well, besides Dots and anime, which we already understood from your nickname.

- Yes, Dots and anime are definitely big ones (laughs)! Besides that, I enjoy listening to music, playing video games, and playing football.

- Oh, yes. We love football too. Do you support any European clubs?

- Yes, I support Barcelona. I’ve been a fan for a long time.

- Messi or Ronaldo? 

- Messi of course (laughs)!

- Agreed! Okay, let's move on. Tell me about Madagascar? Imagine I decided to go there as a tourist. What places would you recommend to visit to get a better understanding of the nature, history, and culture of your country?

- Madagascar is a very big country, and I haven’t been able to visit all of it yet. For example, in Morondava, there’s the famous Avenue of the Baobabs, a beautiful and iconic place, especially at sunset. If you’re looking for a calm and clean vacation spot by the sea, there’s Nosy Be, especially Hell-Ville, which is very popular and relaxing. And in Antananarivo, the capital, you can discover a lot about Malagasy history and culture — like the Rova (Queen’s Palace) and the traditional markets, full of local life and colors.

- Do you ever get snow? Sorry for the stereotypical question, but for us northerners, it's always on our minds.

- No, it doesn’t snow in Madagascar, except maybe a little in the high mountains. The climate is mostly tropical, so we just have the dry season and the rainy season.

- As far as I know, the first people to arrive in Madagascar came from the east—from the islands of what is now Indonesia. Then came waves of migration from Africa. In modern times, Europeans have exerted a significant influence. Have these cultural layers now intermingled, merging into a single, distinctive culture, or does some distinctness still remain? 

- Yes, the cultures have blended, forming a unique Malagasy identity. However, some regional differences still remain.

- Have you been abroad?

- No, I haven’t been abroad yet.

- If you had the opportunity, where would you like to go first?

- I’d like to go to Italy first, to see the historical cities and taste real Italian pizza and pasta.

- When ordering, don't forget to ask the Italian waiter to add pineapple to your pizza.

- Of course (laughs)!

- Well, we've gotten to know each other a bit—time to move on to the main topic. Tell us when and under what circumstances you first learned about the existence of Dots?

- I started playing when I was around 10 years old. We used to play during school breaks, all through high school and university. But I discovered a completely different (and much higher) level of the game in 2019-2020, when I joined one of the Russian platforms.

- Don't rush, we'll get to our platforms later. I'm really interested in the early stages. So, you started playing around 2004, right?

- Yes, exactly. 2004. But I only knew the logic of the game.

- Did you play with multi-colored pens on sheets of checkered paper?   

- Yes, red and black or red and blue. But when we don't have a multicolored pen, we play the same color but the other player doesn't play with dots but with crosses (laughs).

- Oh, yeah! Just like us. What did you call this game back then? Did it have one name, or were there different ones? 

- I should mention, I’m a Malagasy player, not African. For us, the game is called "jeu de Faritany". “Faritany” means “territory” in our language.

- So on the continent they call it something else?

- Yes. And they have a different rule.

- What rules did you play by at school? How were they different, for example, from modern Russian ones (I'm using them for convenience—it's easier for me to compare)?

- Our rule at school is that we play until the bell rings. The rules are like those of our last tournament at your place, but just without blitz. Blitz was a new experience for me.

- Actually, that's why I'm asking this. In the old days (20-30 years ago), we had a huge variety of rules. Basically, every school had its own way of playing. For example, they could count not only encircled dots, but also territory (encircled points). They could give an extra turn after encircling the opponent's dots. The encirclement boundary could be drawn not along the minimum trajectory, but along the maximum. They could color in the encircled empty areas. The current standardized rules appeared relatively recently. So I'm wondering if you had the same thing. Maybe you'll remember some exotic rule I've never heard of.

- Our variations are: we play a second successive turn after capturing. But my favorite version is that even after capturing, the turn passes. And we can also place the first point wherever we want.

- Yes, starting crosses have only recently appeared here. We played without them in schools, too. By the way, you said they play differently on the continent. What are the main differences?

- On the African platform where we play, when we capture our own dot, it doesn't work. And that changes completly the play when we go from one platform to another.

- Do you mean Jeu Chimie?

- Yes.

- This is a Congolese platform, right?

- The developer said he was from South Africa but the players are from Congo and Madagascar.

- Do you know of any other African countries where they play Dots?

- Only Madagascar and Congo.

- Got it. Let's go back a bit. As I understand from your story, Dots used to be very popular with schoolchildren and students. Do your young people still play them on paper these days? Or, like in our country, has the popularity of Dots declined with the advent of various computer games?

- Yes, absolutely. There are even players from our community who go to schools to play against players on paper. I don’t know if they still prefer paper or if they’re better with computers now.

- Playing with kids on paper is great. They're real enthusiasts! And what's your community like, since you mentioned it? Is it just an informal group of game fans, or are there any formal structures like clubs, federations, and the like?

- It’s more informal, just a community of players who share the same passion for the game.

- How do you communicate? Does the Madagascar or, more broadly, African Dots community have any online resources? Websites, forums, social media groups, and so on?

- We have a community in Facebook and messenger for Madagascar players only and in Discord for Madagascar and Africa (Facebook and Discord are banned in Russia - editor's note).

- Do you meet in person? Offline, as they say these days.

- We only met on Facebook. There was a Facebook group for players who love Dots. Some players shared the gaming platforms there. And that’s how it all started. Personally, I never met anyone offline.

- Don't you go play with the schoolchildren either?

- No, one player in our community, not me (laughs).

- Well, no big deal. The main thing is to teach your own children to play.

- Haha yes, that’s true. I’ll definitely teach my kid to play one day and he’ll be the best (laughs)!

- What about the community's sports life? Do you hold any competitions? Are there any regular tournaments? 

- Yes, we organized a tournament, but it was only for the launch of our own platform. I hope we’ll organize more in the future.

- Are you referring to the Dots Capture platform?

- Yes, exactly.

- Are tournaments held on the Jeu Chimie platform? Do you participate in them?

- There are some unofficial tournaments, more like random matches without a name or any special prize.

- Is there a national Dots team in Madagascar?

- Not yet.

- Well, I hope this is temporary. So, with your permission, I'll return to my favorite topic. I'll start from afar. Are you familiar with the Japanese game Go (which is originally the Chinese Weiqi)? Do they play it in your country?  

- Yes, I know the basics of it. There are a few players I know who play it, but not many.

- Which game is more famous and popular among young people: Dots or Go?

- For me, Dots have always been more popular among young people. You don’t need anythin fancy, just two pens of different colors and a notebook, and you can play anywhere. It’s easy to learn, quick to play, and everyone can join.

- Yes, that's correct. But I'm interested in a different aspect here—the historical one. Judging by the game mechanics, Dots is a variation of Go, an adaptation of the Go rules for playing on paper. But to invent such a variation, you first need to be familiar with the original game. For example, we have a fairly clear connection: in the early 1970s, widespread interest in Go emerged (publications in popular science and youth magazines, clubs and sections across the country), and by the early 1980s, Dots had become widespread among young people. Hence my question about Go. I'd be interested to know how Dots came to be in your country: was it invented locally through a similar adaptation of Go, or was it imported from outside in a ready-made form (for example, through students, of whom quite a few have studied and are studying in Europe). It's clear that you hardly have any factual data on this matter, but perhaps you have some guesses. Ever wondered about that?  

- Yes, I’ve actually thought about that before. My father, who was born in 1966, is the one who taught me Dots, so I believe the game has been around here for quite a long time. In my opinion, Dots appeared locally, not as a direct adaptation of Go. Most people here didn’t even know about Go, it’s still not a common game today. Dots spread mostly in schools, probably just because it was simple to play with only a notebook and two pens. But personally, I’ve always had the impression that the game might have originally come from Russia.

- Wow! Is anyone else interested in this topic besides me? Basically, if we assume your father learned about Dots as a teenager, that would put it in the mid- to late 1970s. Around the same time, Dots also became popular here. There's not enough data to draw any conclusions, of course, but perhaps there is some connection. When did you learn about European Dots? About five years ago, when you discovered our gaming platforms?

- Yes, exactly! I only learned about the European version around five years ago, when I discovered your online platforms. It was really interesting to see how similar the rules were, even though we had been playing it here for so long without any connection. That’s actually what made me start thinking that there might be some historical link between the two.

- Yes, the difference is minimal. Even Polish or Czech Dots have more differences from ours. Perhaps the only thing that doesn't fit in with the overall picture is the rule against surrounding your own dots, which is present on Jeu Chimie. By the way, when did this app appear? Before you started playing on our platforms, or after?

- Ah, Czech too play in this game (surprised). I played on Notago before playing on Jeu Chimie. The rule that captures the empty spaces is uncomfortable to use for me.

- The Czechs, yes, used to play. In the early 2000s, they even had their own gaming app. With very specific rules. But then their interest in Dots faded. But I'll finish with Jeu Chimie. So you were already familiar with our platforms when that app appeared. So you have a rough idea of ​​the level of players there and there. Was it much different when Jeu Chimie was created?

- Yes, I was already familiar with your platforms when Jeu Chimie appeared. Compared to them, the Russian platforms are by far stronger and have a much higher level of play. On Jeu Chimie, I would say there are only about three strong players (laughs).

- Is there progress? Is the average level rising?

- Yes, there is some progress. The average level is slowly rising, especially among new players who play regularly and watch strong matches. But overall, the gap with the Russian platforms is still quite big.

- For example, Nikita Shokarev, one of our best players, claims that after just a couple of years of playing on Jeu Chimie, he's become an app legend and taught the players there how to play real Dots. Is he telling the truth or embellishing a bit?

- Yes, it’s true. He really did become one of the best-known players there. Many users respected his style and learned a lot from watching his games. He helped raise the overall level on the platform. I personally asked him for advice and often requested to train with him.

- I'll have to design him a personalized medal for his significant contribution to the development of Dots. Were there any other players of ours who influenced your progress? 

- Yes, there were many players on the Russian platforms who influenced me. I learned a lot from watching their games and playing against them. Each of them had a unique style and strategy. But Nikita definitely had the biggest impact during his time with us, the African players — his way of thinking and analyzing the game really helped us improve.

- What other European platforms besides notAgo have you played on? Logic Games, Zagram?

- Yes, I have played on notAgo, Zagram, Logic Games, Sport Dots and recently BBS.

- Wow, you even caught Sport Dots! It's weird that I don't remember you, even though I was an administrator there. How did you play: through social media, the website, or on your smartphone?  

- It was one of the best platforms, with tutorials and levels. I actually had two or three accounts — one named Azura, though I don’t really remember it well. I used VK on the website, and also the APK version. It’s a pity that now I can’t log in anymore.

- Yes, the owner has completely abandoned this platform—too bad. What do you think of BBS? Is the resemblance to "Sport Dots" noticeable? Do you see the potential?

- Yes, I definitely see the resemblance! BBS reminds me a lot of Sport Dots, especially in the gameplay and interface. But I think BBS still has big potential if the developers keep improving it and add more features like tutorials or ranked levels, it could even surpass Sport Dots one day.

- There are already ranks there. You probably just didn't notice. They're designated by numbers from 9 to 1. The assignment algorithm is roughly the same as on the Sport Dots.  

- Ah, I see! I didn’t notice that at first. Now that you mention it, I’ve seen the numbers next to the username.

- There will be a tutorial, of course. There are tons of plans—it's just a matter of implementing them. Okay, we've talked about our platforms, so tell us a little about yours. How did you come up with the idea of ​​creating your own gaming app? How long have you been working on it?

- I created it because a platform where many Malagasy players used to play stopped working for about a year. Then, in our chat group, I jokingly shared a simple game interface (around 2023, if I remember correctly). But other players took it seriously and that’s how I started to gradually present and develop the game. I only worked on it during my free time, after my regular job.

- Do you program yourself or does someone help you?

- I do all the programming myself. I don’t have friends helping me, but I sometimes use AI tools for assistance. I ask the AI to generate parts of the code, and then I modify or improve it to fit my project.

- What are your future plans? Will you limit yourself to a Malagasy audience or try to take over the world? The logo hints at the latter.

- For now, my main goal is to strengthen the Malagasy gaming community first, to give local players a platform where they can grow, compete, and enjoy. But yes, in the long run, I want to expand beyond Madagascar.

- Well, good luck. The more Dots projects, the better for the development of the game. And since you mentioned competitions, let's touch on that too. You recently made your debut in official Sevastopol Club tournaments – you played in the 2025 Blitz Championship. What inspired you to do this? And why only now? Hadn't heard of our tournaments before? 

- It was my first official tournament. I’d heard about the Sevastopol events before, but I didn’t really know how to join. This year I finally decided to try — in the Blitz — and it gave me a lot of experience. It was intense but really fun, and I learned a lot from it.

- Have you ever played blitz before? Did you like it? It's just a rather specific mode. It's not for everyone, but once you get the hang of it, you can have a lot of fun. 

- No, I had never played blitz before that tournament. At first it felt a bit stressful because everything moves so fast, but after a few games I started to enjoy it.

- How did you find your opponents? Who stood out the most, who impressed you the most?

- Both Igor (Voynov - editor's note) and Sergei (Fedotov - editor's note)really stood out to me. They play with great precision and rarely make mistakes, even under pressure. Facing both of them was a great experience. They each showed a different side of high-level play.

- Are our players stylistically different from yours? Strategy, tactics, technical techniques. Did you notice anything interesting?

- Yes. The way your players use jumps to place dots, their defensive moves, and the precision in their placement really stood out to me. It’s a slightly different style from ours.

- It seems to me that you often launch unprepared attacks with uncertain prospects, thereby losing dots and worsening your position. Our players are, on average, more cautious and pragmatic. What do you think about this? 

- You are right, I sometimes attack too early or without fully calculating the outcome.

- Well, that's a matter of experience, and it's easily fixable. Were there any organizational problems (for example, related to regulations or the availability of various information about the tournament)? 

- Overall, the organization was quite good. The regulations were clear, the information was provided on time. There were no major problems, everything went smoothly and professionally.

- Do you plan to continue your sports career?  

- Of course (laughs)!

- Well, we'll be glad to see you at our tournaments. Good luck!

- Thank you! I’ll be glad to take part.

- I propose we conclude our interesting conversation with a quick quiz. Ten short questions, ten one-word answers. Humor is implied. Do you agree?

- Ok, i'm agree.

- Let's go! Blue or red?

- Red.

- Attack or defense?

- Attack (laughs).

- Classic or blitz?

- Classic.

- One cross or four?

- One cross.

- Give up or close the app?

- Give up.

- Dots or football?

- Dots.

- Dots or a tropical beach?

- Dots.

- Dots or Italian pizza?

- Dots (laughs).

- Dots or scotch whiskey?

- Whiskey (laughs).

- Dots or women?

- Women (laughs).

- Excellent. You're a true enthusiast, but not a fanatic. We applaud this balanced approach to life!

- Thank you! I’ll take that as a compliment.

- Thank you for the insightful conversation and your patience. I found it very interesting, and I hope you did too. Until next time on the playing field!

- Thank you boss.

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Moscow calling!

Moscow calling!

A year ago, we took part in the first Moscow Intelliada, a festival of intellectual sports and high technology. Even then, the idea emerged to use this venue for in-person tournaments, which the Dots community sorely lacks. No sooner said than done. This time, we'll try not only to have a good time in good company, enjoying the atmosphere of a major themed event, but also to seriously compete.

he second Intelliada will be held November 1-2, 2025 (Moscow Sambo Center). The format remains the same—a celebration of intellectual sports and smart leisure for the whole family. Tournaments, master classes, quizzes, and other activities will be included. Admission is free. Details are available on the website of the Festival.

For us, the main event will, of course, be the first-ever Moscow Cup—an official Category IV tournament. It's scheduled for November 2nd. Registration (and verification if necessary) opens at 11:00 AM, and games begin at 12:00 PM. Old-school equipment, classic time control, and a Swiss system will be featured. The number of participants is unlimited, and a substantial prize pool is on offer. Stars will also be present: Igor Voynov and Nikita Shokarev will be playing in the tournament.

All the details are in the regulations.Any questions, please contact us in Telegram.

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Практика вероятностей

Practice of Probabilities

A Telegram channel chat member asked for clarification regarding the BBS platform's use of fixed coordinates for the starting position, with four initial crosses. I initially intended to respond there, but it ended up being too verbose, so I decided to make it a blog post. The question is interesting and deserves wider attention.

Introductory.

Goal setting. If I just wanted to create another cushy app for a couple dozen veterans who've been playing the same opponents for years, have gotten to know each other inside and out, and are forced to dabble in all sorts of complicating modifications out of boredom, I wouldn't even try to change anything. But that's not what interests me. I want development, an influx of new players, and at least some kind of competitive perspective (without that, there's no point in working on Dots). Therefore, firstly, I can't focus exclusively on "high-level" players, and secondly, I'm forced to think about all sorts of tedious things (formalities, administration, promotion).

Standardization. Even when "Sport Dots" was still active, when we were exploring the prospects of gaining official status, we had to communicate extensively with Go players. Last year, we also spoke with festival organizers (Go-Congress, Intelliada, Larix). The conclusions were clear: the game must have clear rules that leave no room for interpretation and are independent of match conditions. At the same time, a large number of variations is unacceptable. No player (regardless of skill level) or organizer (regardless of experience) should have any doubts about how exactly to play. Open the rules, look at them, and implement them. No additional tricks, no amateurism, and no ambiguity. In any situation: online or on a physical device (festival organizers, for example, fundamentally reject computer versions—play must be possible manually). And the status of a recognized sport is futile without equipment and offline tournaments. The situation in which all sports activity is tied to some online platform and forced to adapt to its algorithms (it is unclear by whom and how they were created) is completely absurd.

Mass participation and training. High-level players are good. But without a large number of mid-level players and a constant influx of newcomers, the normal functioning and development of the community is impossible (see the latest statistical study). They need to be found, retained, and motivated. And taught the basics. Standard openings, tactical and strategic patterns, tasks, as well as textbooks and other related literature (which someone has to write, and, by the way, they should also be comfortable with). Demanding some kind of high-level creative flight from newcomers and mid-level players is strange. First, they need to get the hang of it and stop making mistakes in simple situations. And most will stop there. Only a few will be able and willing to rise to a truly high level. This is normal—mass participation is necessary. And to maintain motivation, they must have a non-zero chance in confrontations with the leaders. If this means slightly stifling the creativity of skilled players with rules, it is a reasonable compromise (that very balance, yes).

Sports principles and formality. This is intangible, but important (again, if we're talking about any serious development, not just hobby groups). The game must clearly fit into generally accepted classifications (dots are a board game with complete information). Plus, equality of arms and the inadmissibility of non-game influence on the outcome. Only in this way can one expect status. 

What problems do I see when using four crosses with randomness?

The rules of the game must be written simply and unambiguously. So that anyone, in any situation, can sit down and play strictly according to them. This includes offline play, when there's nothing but paper and pens. There shouldn't be even the slightest reason for doubt, dispute, or manipulation. With single cross, everything is clear: here's a 39x32 board, here are the coordinates of the dots—eight digits. It's impossible to mess things up. Four crosses with random numbers don't meet this requirement. I don't know of a digestible way to write a mathematical algorithm so that the rules are readable by anyone and can be consistently and transparently reproduced by anyone in any situation without the involvement of specially trained people or additional devices. This will be a perpetual problem for mass offline tournaments. We encountered something similar in 2019, when, at the suggestion of Belarusian shogi players, we held a tournament in Minsk. Our official rules, designed to be used with software, can't adequately address the many nuances that arise in live games. For example, software doesn't handle the encirclement—it's impossible to miss or draw incorrectly. But on paper, it can. The rules should address these situations (called fouls), and referees should monitor them. So we simply described everything in the regulations, but ideally, the rules need to be revised. Even if competitions are held online, the rules should be consistent across venues. This ensures that organizers and players aren't dependent on the algorithms of different developers (imposing a single standard everywhere is unlikely, and being tied to a single venue is unacceptable).

An opening foundation, playing patterns, standard positions, typical tactics and strategies are essential, no matter how much one desires a constant sense of novelty. Without them, it's difficult to teach beginners, maintain a sufficient level of competition, create a theoretical foundation and supporting literature, and popularize the game. Why do hundreds of millions of people around the world play chess? Partly because the rules are simple and unambiguous, skills are easily developed through practice, and there are entire libraries of literature. All this allows players to quickly reach a level where, through persistence and experience, they can create problems for much more skilled opponents. It's easier for players to learn, easier for mentors to teach, and easier for analysts and commentators to create an informational environment. And all sorts of Fischer chess come later—the icing on the cake (but the cake is always the first thing). Incidentally, in single cross games, the results of this experience have recently become quite clearly visible. Average players have mastered typical openings, accumulated patterns, and practiced standard tactics, and they can't beat anyone with just their skill level and effort. That's normal. There's nothing wrong with a similar foundation being developed for four crosses. There's plenty of complexity and room for creativity there, even without randomness.

Any randomness, no matter how limited, deprives players of complete information (they don't know the conditions under which they'll begin the game, and they can't plan their opening) and creates the conditions for a breakdown in the balance of power. This is unsportsmanlike and, among other things, creates grounds for conflict and contested results. At the level of our current sandbox, this can be ignored, but if discipline is seriously developed, such issues will arise. Offhand:

— What algorithm determined our starting position? How does it work? I don't understand your code—I'm not a mathematician. How can I know it's truly random and not manipulated by the organizer, the referee, or the opponent?

— I played this opponent with the red pieces and one crossover arrangement, and the blue pieces and another. How can I be sure the color difference compensation was complete?

— But here the cross was clearly inconvenient for me, which led to me losing this key episode. Look: if the cross had been a point to the right, I would have had enough of a move for the combination. I lost because of randomness—I demand a replay!

And, by the way, manipulation is indeed possible. Especially if the randomness is broad enough, like on Zagram. And those who create the algorithms are tacitly aware of this and try to limit and confine the coveted randomness in every possible way, making it arbitrary and emasculating the idea of ​​complete freedom. So why bother if the difference is merely cosmetic?

Regarding the objections raised against the fixed four crosses.

Thanks for your concern, but honestly, it's mostly emotion and abstractions. For example, maxims like "the soul of the game" or "depth" (before the random four-crosses appeared on Zagram, the dots were, presumably, soulless and shallow). What is that? How can it be assessed and measured? Is there any analysis or statistics? The problems I listed above are concrete and clear. But this is simply a matter of taste. Especially since there's nothing concrete to talk about yet. No one has used fixed four-crosses yet. There's no experience, no basis for evaluation. Will there be any noticeable difference at all? And how much of that soul and depth will be lost, if any? Maybe it's worth at least trying and comparing? I suspect there won't be any significant difference. And what there is won't outweigh the problems described above. But we need to test it. Objectively, and not by stretching reality onto the globe of personal preferences. Or take the appeals to high-level players. They say they're all for randomness, and I don't listen to them. But that's not true. Firstly, clearly not everyone is, and secondly, throughout development, I constantly consulted with someone. And not just noobs. Generally speaking, of course, I understand what's being discussed and what specifically is causing the disapproval. But I still want a more substantive and reasoned discussion, based on an understanding of long-term shared goals, and not just personal interests and habits. 

Conclusions.

There's no goal to impose anything on anyone out of spite. There are specific problems, and we're trying to address them. This didn't start yesterday—I voiced all of this back when the SD were still alive (and vainly called for discussion). Nothing will be implemented without prior verification—you can see that I haven't touched the official rules yet. There's no categorical ban on randomness for the BBS platform. If we're convinced that it's needed in some form, if competent, well-thought-out, and calculated proposals emerge, we'll consider that option as well. We need to work. And we'd like to work with something tangible, not just emotions.

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Пламя Запада

Flame of the West

G таковые нашлись.

Если помните, в первой части нашей трилогии я описывал незабываемую творческую атмосферу, которая сопутствовала последним месяцам работы над релизной версией “Спортивных Точек”. Были там, конечно, и совершенно естественные ностальгические нотки, однако вспомнил я о тех славных временах отнюдь не из желания выдавить из читателя слезу. Главный мотив — это мощнейшее дежавю, которое я сейчас непрерывно испытываю, занимаясь в точности тем же самым, чем занимался ровно десять лет назад. Лучшего способа отметить юбилей своего детища придумать невозможно.

Кто внимательно читает новости, наверное, уже понял, что компания Web-Artel, которую я под новый год благодарил за помощь в проведении чемпионского матча, появилась в нашей истории не случайно. Еще в начале двадцатого года, когда брошенные на произвол судьбы СТ начали стремительно разваливаться, эти ребята предлагали техническую помощь (да-да, серьёзные дядьки тоже иногда поигрывают в точки). PixelPlex отказался. Но меня они запомнили и, когда некоторое время спустя решили создать универсальную платформу для интеллектуальных игр, связались и предложили присоединиться в качестве консультанта.

Кузнецы пришли в Ривенделл.

Простой дорога не была. Разработка велась неспешно и несколько раз становилась на паузу, которая временами начинала казаться бессрочной. Но нет. С началом этого года проекту был дан зелёный свет и несколько месяцев максимальной активности позволили довести точечное приложение до состояния MVP. То, что открытое бета-тестирование начнется месяц в месяц через десять лет после релиза СТ, — совпадение. Но совпадение символичное и, я бы даже сказал, красивое. Не будет унылых эпитафий, будут рабочая суета и радость созидания.

Ни стилистически, ни технически новая площадка копией СТ не является. Хотя концептуальная преемственность, конечно, налицо. Основные принципы архитектуры — простота и удобство. За объемом функционала не гнались — только необходимое, ничего лишнего. Спортивному стандарту — соответствует (под спорт и заточена). Потенциал для развития — высокий.

В детали, впрочем, вдаваться сейчас не буду — всё увидите сами. А мы поможем. В субботу, 21 июня состоится стрим на нашем Twitch. Презентую проект, сделаю обзор приложения, а приглашённые звёзды — Игорь Войнов и Никита Шокарев — в прямом эфире опробуют его в деле, сыграв пару партий и поделившись впечатлениями (в случае с Никитой обеспечены живые эмоции — он увидит приложение впервые). Начнём в 20:00 Мск. Заходите, наблюдайте, задавайте вопросы в чате (для этого нужно подписаться на канал). Откроем новую страницу точечной истории вместе.

Клинок, что был сломан, вернётся в Минас Тирит.

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Ривенделл

Rivendell

Так вот, лучше заняться делом. Тем более, что я, в общем, и не прекращал.

От “Спортивных Точек” у меня, в отличие от прочих игроков, остались не только воспоминания, но и масса материала. Партии, тексты, графика, видео — на этой базе был создан Tensu. А еще — рабочая документация. Всяческие концептуальные наброски, описания функционала, задания на конкретные блоки, фидбэк от пользователей, статистика — всё, что я писал и собирал на протяжении пяти лет. Ну и, конечно, опыт — штука трудноизмеримая, но бесценная.

Уже в двадцатом году, запустив сайт, я занялся обобщением этого опыта. Результатом стало предварительное техзадание на разработку нового приложения, в котором я постарался сохранить лучшее, учесть ошибки и предусмотреть всё то, что было придумано, но не было реализовано. Делалось это без конкретной цели — на всякий случай. Чтобы не на пальцах объяснять свои хотелки потенциальному партнеру, если таковой вдруг нарисуется, а просто скинуть документ.

Пригодилось неоднократно.

СТ оставили яркий след и запомнились очень многим людям. В том числе и таким, которые обладают компетенциями и ресурсами. А они, как правило, знают цену работе и хорошо отличают фантазии от реальных знаний и навыков. Кого-то находил я, кто-то находил меня сам. С одними ограничилось парой разговоров, с другими доходило до конкретики. Проект как таковой нравился всем, но камнем преткновения становился объём задач. Для любителя — неподъёмно. Команда профи — дорого (а коммерческих перспектив я никогда и никому принципиально не обещал).

Надежды на полноценную вторую попытку было мало — здоровый скепсис справедливо подсказывал, что это выглядело бы слишком кинематографично. За спрос, однако, денег не берут, поэтому поиски в фоновом режиме я не прекращал, попутно нарабатывая всё новые и новые материалы — идеям свойственно самозарождаться.

Совершенное оружие уходило в историю. Но его обломки бережно хранились в тайном убежище и ждали тех, кто сможет перековать разбитый клинок.

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Нарсиль

Narsil

Все мы склонны к ностальгии по старому и доброму. Всех нас привлекают круглые даты, дающие возможность окунуться хоть на время в эту светлую грусть. История точек не слишком богата поводами для воспоминаний, но кое-что все-таки есть. И вот прямо сейчас мимо нас протекает юбилейный год. Не какая-то конкретная дата, а именно год. Рождения “Спортивных Точек”.

Весной 2015-го работа над приложением буквально кипела. Ребята из PixelPlex, пару лет державшие проект на паузе, внезапно активизировались и бросили на его реализацию лучшие кадры. Для нас, авторов из числа игроков, это было потрясающее время. Творческий порыв, фонтан идей, удовольствие от каждого пройденного шага. Мы не исполняли обязанности, а любили то, что делали. Такой фанатский задор, помноженный на профессионализм разработчиков, открыл для точек новые горизонты.

В июне был релиз на Fb и VK, в октябре — на OK. Сотни игроков, тысячи партий, мегабайты фидбэка. Отзывы, жалобы, предложения, дискуссии — сообщество взорвалось, как Везувий, и непрерывно клокотало. Какие-то наши решения оправдались полностью, какие-то пришлось на ходу пересматривать, а регулярные технические сбои лишь добавляли азарта. Приложение стремительно обретало форму, стиль и неповторимую атмосферу.

Тогда же рванула в карьер и спортивная тема. Сентябрь — Beta Cup с последним чемпионством Алексея Приймака. Декабрь — Final Cup с первым после долгого отсутствия триумфом Сергея Чернобровина. 64 (!) участника, 16 групп, плейофф с 1/16 финала. И всё — ручками, без какой бы то ни было автоматизации. Кто сейчас поверит, что такое возможно? Текстовые отчёты бесконечными простынями, интервью, аналитические видео на свежесозданном Youtube-канале. Энтузиазма хватало на всё.

Потом будет еще несколько прекрасных лет, в течение которых проект рос, матерел, обрастал традициями. Романтического флёра поубавилось, но появились системность и основательность. Казалось, что маленькое точечное сообщество получило совершенное оружие для того, чтобы сражаться за место под солнцем. Возможно, так оно и было.

Но меч был сломан.

Десятилетний юбилей, наверное, надо отметить. Ну, написать серию грустных статей, провести на ископаемом Заграме дежурный турнир для полутора человек, зайти на то, что осталось от СТ, поздравить Женю Волкова и пустить скупую слезу…

Хотя… Лучше, пожалуй, заняться делом.

Posted by Mr_Volunteer in Blog, 0 comments
Пятилетка: цифровое осмысление

Five Years: Digital Sensemaking

Давно мы не баловались циферками. Непозволительно давно. Последняя серьезная статья, подкрепленная статистическими выкладками, была опубликована зимой 2019 года — “Два слова о четырёх скрестах”. За это время накопилась масса материала, анализ которого будет интересен и сам по себе, и в контексте вечных (и далеко не всегда предметных) дискуссий, связанных с теми или иными аспектами точечных теории и практики.

Для начала определимся с выборкой. Исследоваться будут официальные турниры Клуба (в том числе проведённые под его эгидой) за период с 2020 по 2024 год. Весьма примечательная пятилетка, поскольку началась она с отлучения сообщества от кормящей руки PixelPlex, а продолжилась беспощадным вторжением в маленький точечный мирок непреодолимых внешних обстоятельств.

Отслеживаемых параметров не много: общее количество игр, победы синих, победы красных, ничьи. Посмотрим и общие цифры, и с разбивкой по годам, конкретным турнирам, контролю времени, начальной позиции. Кроме того, посчитаем игроков и, разумеется, основательно порассуждаем.

Всего за указанное время было проведено 27 турниров: классика — 21, рапид — 6.

2020 5 (4/1)
2021 9 (7/2)
2022 4 (3/1)
2023 5 (4/1)
2024 4 (3/1)

Сыграно 759 партий: классика — 463, рапид — 296.

2020 163 (115/48)
2021 318 (167/151)
2022 79 (74/5)
2023 86 (48/38)
2024 113 (59/54)

Приняло участие 44 игрока.

2020 27
2021 37
2022 14
2023 13
2024 10

Красноречиво. Прекращение нормальной работы игровой и информационной инфраструктуры, завязанной на приложении “Спортивные Точки” (далее — СТ), сообщество пережило болезненно, но восстановилось очень быстро. Инерция поступательного развития предыдущих лет была велика, многочисленные “выпускники” СТ горели игрой и поддерживали высокую спортивную активность, появились новые медиаресурсы, а энтузиасты из числа игроков, такие как Игорь Войнов и Оксана Дымарчук (пять турниров на двоих в 2021 году), взяли на себя значительную часть организационной работы. Но в начале 2022 года случилось сами знаете что и людям в массе стало не до нашего игрушечного спорта (не только игрокам, кстати, — организаторам тоже непросто искать мотивацию). Поэтому последние три сезона — это, в общем, режим анабиоза. И на точках данная ситуация отразилась не только количественно, но и качественно (об этом — ниже).

Из общего количества в 759 партий синие выиграли 346 (45,6%), красные — 374 (49,3%), вничью завершилось 39 (5,1%). Переигровок на четырёх скрестах там было всего лишь 18 (8/9/1), поэтому далее мы этот показатель препарировать не будем ввиду ограниченной статистической достоверности.

Сводная таблица с разбивкой по годам (последовательность параметров аналогичная).

Классика Рапид
2020
115 59 (51,3%) 52 (45,2%) 4 (3,5%) 48 26 (54,2%) 22 (45,8%) 0
2021
167 63 (37,7%) 96 (57,5%) 8 (4,8%) 151 69 (45,7%) 79 (52,3%) 3 (2%)
2022
74 37 (50%) 34 (45,9%) 3 (4,1%) 5 2 (40%) 2 (40%) 1 (20%)
2023
48 20 (41,7%) 21 (43,7%) 7 (14,6%) 38 21 (55,3%) 17 (44,7%) 0
2024
59 26 (44,1%) 24 (40,7%) 9 (15,2%) 54 23 (42,6%) 27 (50%) 4 (7,4%)
Всего
463 205 (44,3%) 227 (49%) 31 (6,7%) 296 141 (47,6%) 147 (49,7%) 8 (2,7%)

В качестве ориентира приведем данные, которые были опубликованы в вышеупомянутой статье и относились к турнирам 2017-18 годов. Тогда, напомним, на 615 партий (круговые турниры с классическим контролем) пришлось 302 (49,1%) победы синих, 292 (47,5%) — красных и 21 (3,4%) ничья.

Сначала — цвет. Беспристрастные цифры в который уже раз отказываются подтверждать интуитивную убежденность игроков в наличии у синих существенного преимущества, обусловленного правом первого хода. Более того, даже тот микроскопический перевес, который синим отдавало предыдущее исследование, в этот раз перешел на противоположную сторону. Плохая выборка? Нет, всё и проще, и сложнее одновременно. Проще, потому что решающий вклад в красное доминирование внёс один единственный год — 2021-й. Без него цифры были бы вполне привычные: 296, 142 (48%), 131 (44,2%), 23 (7,8%) — классика; 145, 72 (49,7%), 68 (46,9%), 5 (3,4%) — рапид. Сложнее, потому что причина данной аномалии не лежит на поверхности. Чтобы ее вычислить, нужно знать формулы конкретных турниров, порядок их проведения и даже сопутствующие обстоятельства. Самый большой перекос в пользу красных дали турниры, включавшие в себя стадию с играми на вылет, а также круговые в один круг: Мемориал А. Серебровой (рапид), Open Cup, Russian Championship, Ukrainian Championship (классика). В цифрах это выглядит так: 133, 44 (33,1%), 87 (65,4%), 3 (1,5%). Именно на таких турнирах красными в среднем чаще играют те, у кого выше рейтинг, поскольку организаторы, держа в уме гипотетическое преимущество первого хода, отдают его более слабому сопернику, когда равное количество партий невозможно. Кроме того, конкретно эти турниры относились к соревнованиям, скажем так, второго эшелона, что обуславливало заметное расслоение участников по уровню мастерства (не забываем, что это был рекордный год в плане аудитории, а количество лидеров — величина практически постоянная). Уникальное сложение факторов, которого в другие сезоны не случилось, дало максимально наглядный эффект.

Да, теоретически, как все мы предполагаем, какое-то преимущество первый ход давать все-таки должен. Однако в силу специфики точечной игровой механики (большое поле, максимальная свобода действий, слабое влияние территории) оно настолько мало, что в рамках турнирной практики элементарно парируется простейшими организационными методами и на корректных выборках никогда не дотягивает даже до пяти процентов. Более того, это преимущество, как мы с вами увидели, можно радикально обратить вспять, всего лишь увеличив частоту выпадения красного цвета более мастеровитым игрокам. О чём это говорит? О том, что разница в классе ожидаемо вносит несравнимо более серьёзные дисбалансы, чем право первого хода само по себе. И это не чистая абстракция — тут есть и практический вывод: уравновесить два этих фактора на уровне правил игры если и возможно, то лишь сугубо теоретически. В скучной реальности мы не можем точно рассчитать (выразить в игровых очках или еще каким-то образом корректно формализовать) ни преимущество синих, ни реальную разницу в классе конкретных соперников. Тем более — встроить их в единую систему координат. Следовательно, любые гипотетические модификации правил, призванные компенсировать неравенство цветов и оказывающие при этом непосредственное влияние на игру (например, различные форы), будут в данном  случае основанными на домыслах, решающими мифические проблемы, нарушающими спортивный принцип и, как итог, создающими новые непредсказуемые дисбалансы. Совершенно бессмысленное занятие, учитывая достаточную эффективность тонкой настройки турнирных формул.

Теперь о ничьих. Данная тема периодически муссируется в точечном сообществе, а само по себе наличие ничейных результатов некоторыми спикерами постулируется в качестве проблемы, которую необходимо радикальным образом решать (сейчас мы как раз переживаем очередную стадию обострения, поскольку сторонники идеи ничейной смерти точек вдохновились результатами Чемпионского матча 2024 года). Не будем здесь избыточно теоретизировать, поскольку встречные аргументы хорошо известны. Тезисно: ничья — абсолютно нормальный со спортивной точки зрения результат, а её стигматизация носит сугубо субъективный и эмоциональный характер (имеющий зачастую внешнее происхождение — трепетное отношение коллег-гошников к безничейности своей игры хорошо известно); игра на ничью — свободный выбор спортсмена, обусловленный турнирной стратегией или разумной оценкой соотношения сил; любые модификации правил игры, принципиально исключающие возможность ничейного результата (упоминавшиеся уже форы, к примеру), грубо и непредсказуемо нарушают равенство сторон и противоречат спортивному принципу определения победителя; модификации, снижающие вероятность ничьей за счет усложнения игрового процесса (например, увеличение количества стартовых скрестов), недружелюбны к новичкам и середнякам, поэтому должны применяться дозированно, чтобы не усиливать и без того мощный дисбаланс, связанный с разницей в классе (смотри выше); абстрактные соображения красоты и зрелищности не должны превалировать над спортивной целесообразностью; статистика показывает, что никакая ничейная смерть точкам в данный момент не угрожает, а острота проблемы чрезмерно преувеличивается (зачастую в манипулятивных целях).

На этом месте внимательный читатель многозначительно поднимет руку и укажет перстом на таблицу с данными, которая показывает рост количества ничьих в двух последних сезонах. Это ли не доказательство грядущей погибели? Нет. Во-первых, при спокойной и непредвзятой оценке даже эти цифры, будь они постоянным явлением, не вызывали бы никакой тревоги. Для шахматных турниров, к примеру, пятьдесят процентов ничьих — норма. И продолжается это десятилетиями, не особо сказываясь на статусе шахмат как гегемона интеллектуального спорта. Во-вторых, показатели 2023-24 годов — это статистическая аномалия. Прекрасно видно, что в 2020-22 годах процент ничьих находился на одном примерно уровне, который подтверждается предыдущими исследованиями и очевидно является нормой. Вряд ли кто-нибудь, находясь в здравом уме, рискнет утверждать, что при неизменных правилах и традиционных формулах проведения турниров ничейная смерть может наступить внезапно — в строгом соответствии с календарем. Разумеется, нет — причины лежат в другой плоскости.

Главная, из которой проистекают все прочие, — это резкое сокращение количества турниров, игроков и партий. И тут можно выделить два аспекта: математический и субъективный.

С первым всё довольно просто: чем меньше выборка, тем сильнее влияние случайных факторов. Проще всего суть этого явления можно продемонстрировать на примере данных по рапиду за 2022 год: одна единственная ничья (которой запросто могло и не быть, как в двух других сезонах) при сумме в пять партий дает сразу 20%. Или классика в году минувшем: девять ничьих, пять из которых пришлись на один турнир — чемпионский матч. Тоже вполне себе случайность, особенно если учесть, что ни в одном из семи предыдущих матчей ничего подобного не происходило. Оставшиеся четыре ничьи на 51 партию уже не выглядят столь драматично. А вот, скажем, в 2022 году подобных казусов не было и процент остался в норме. В целом же вывод понятен: при большом количестве турниров подобные флуктуации сглаживаются, при малом — искажают статистическую картину.

Со вторым сложнее, поскольку он касается состава аудитории и поведения конкретных игроков. Очевидно, что при резком сокращении числа участников меняется и нормальное распределение по классу, игровой философии и мотивированности. Середняки и новички — основа любого здорового сообщества — в массе своей не слишком обучены, играют ради удовольствия, настроены более романтически, проще относятся к поражениям. Фаворитам они проигрывают легко, а друг с другом рубятся бескомпромиссно. Ничейные исходы для них — музейная редкость. Лидеры, напротив, тактически грамотны, осторожны, играют на результат, тщательно анализируют турнирные расклады, хорошо изучают соперников и болезненно реагируют на любую неудачу. Понятно, что и вничью они будут играть чаще (между собой в основном — рейтинг-лист не даст соврать). Поэтому в нормальной ситуации, когда турниров и участников много, всё это уравновешивается и гармонично сочетается, давая прекрасный результат: результативность высокая, зрелищность на уровне, спортивный принцип не страдает. При этом остается и пространство для сенсаций, поскольку, как уже неоднократно говорилось, классическая стартовая позиция с одинарным скрестом оставляет аутсайдеру далеко не нулевые шансы в противостоянии с фаворитом. Когда же внезапно случается вызванный внешними обстоятельствами кризис и количество игроков падает в разы, в первую очередь отваливаются как раз середняки и новички. Остаются наиболее мотивированные лидеры, которые вынуждены буквально выгрызать друг у друга результат. И это при том, что соревнований мало, а значит цена каждой отдельной партии возрастает многократно. Стоит ли удивляться росту количества ничьих? Удивительно в данном случае как раз то, насколько рост оказался небольшим. И это, если разобраться, говорит не о близкой ничейной смерти, а о достаточной устойчивости точек к данному явлению. По сути, мы наблюдаем своеобразный стресс-тест в экстремальных условиях. Если этого не понимать или сознательно игнорировать, легко скатиться в деструктивный алармизм.

К слову, среди лидеров есть и такие, как, например, Alexander Belevsky, ни разу не сыгравший вничью за всю карьеру в классике. Один из четырех абсолютных чемпионов, на минуточку. Так что игровая философия — не пустой звук, не стоит все сводить к банальной механике.

Так надо ли решать проблему? Надо, но только реальную, а не вымышленную. Вызванные сокращением аудитории дисбалансы лечатся не подгонкой правил игры под эти самые дисбалансы (с неизбежным созданием новых), а восстановлением аудитории до нормального состояния: чуть-чуть лидеров, много середняков и постоянный приток новичков. Больше людей, больше турниров, больше партий — проблема (и так во многом надуманная) рассосётся сама собой. Всё перечисленное отлично работало при живых СТ, будет работать и впредь. Да, прямо сейчас это вряд ли возможно: внешние факторы никуда не делись, а новые СТ сами с неба не падают. Но означает ли это, что нужно при любом стороннем кризисе впадать в истерику и пускаться в экспериментаторство, игнорируя объективные данные, нарушая спортивные принципы и попирая выработанные многими поколениями игроков и организаторов традиции? Зачем? Чтобы потешить собственное эго и развлечь условные десять игроков и пятнадцать зрителей? На мой взгляд, это возврат в бумажный век, когда каждый чемпион класса выдумывал собственные точки, чтобы эффектнее побеждать троих своих соперников на глазах у Ленки с первой парты. Лично мне такое направление развития не интересно.

Posted by Mr_Volunteer in Blog, 0 comments
Бульварное чтиво

Tabloid Fiction

Информацию в духе “скандалы, интриги, расследования” я обычно не комментирую — для этого есть жёлтая пресса. Но иногда всё же приходится реагировать, поскольку речь заходит о вещах принципиальных. В данном случае — о добром имени организатора. Вброшены в паблик и разнесены на хвосте некоторые обвинения в мой адрес. В частности, речь идет о троллинге, буллинге и влиянии на результаты отдельных партий при помощи админресурса (цитирую близко к тексту).

Первые два пункта выглядят странно, но, если уж как-то на них отвечать, то могу предложить тем, кто заинтересовался, ознакомиться с мегабайтами материала, опубликованного на моих ресурсах за десять лет: статьи, новости, видео и прочее. Ознакомиться и попробовать найти даже не оскорбления, унижения и травлю, а хотя бы просто проявление неуважения к кому-то из коллег по точечному цеху. Не ответы на выпады и ложь (такое крайне редко, но бывало), не дискуссии лицом к лицу, не взаимные приколы в чатиках, а целенаправленное и неспровоцированное публичное третирование с использованием тематических медийных ресурсов. Найдёте — поясню по сути. Честно и открыто.

Теперь что касается третьего пункта. Махинации с результатами партий для любого организатора — удовольствие одноразовое. В условиях абсолютной открытости и публичности, а также неизбежного личного взаимодействия с огромным количеством участников процесса, такие вещи вскрываются очень быстро. А дальше — ищите в поиске старый шотландский анекдот про Джона-мостостроителя. Я провожу турниры с 2015 года, намерен проводить и дальше. Их уже сотни, партий — тысячи. Сложилась постоянная аудитория, наработана репутация, а придуманное мною словосочетание “спортивные точки” давно стало брэндом. Кто-то действительно считает меня идиотом, готовым всё это обнулить ради непонятной сиюминутной выгоды? Да и в чём эта выгода может заключаться? Сам я не играю (в том числе и во избежание таких вот намёков, кстати), денег мне турниры не приносят (даже наоборот), а единственный мой любимчик — это точки, сохранение и развитие которых для меня является хобби. И в чём смысл махинаций? Иллюзия власти? Старожилы прекрасно знают, что на протяжении всех этих лет я постоянно пытался этой самой “властью” поделиться. Создание всяческих коллегиальных органов управления, делегирование игрокам права на проведение турниров, бесконечные призывы проявлять активность и брать на себя ответственность — всё это мои инициативы. Странное поведение для человека, желающего втайне проворачивать какие-то мелкие делишки, не находите? Ну и самое, наконец, сложное — это представить, как именно я мог влиять на результаты. Что за админресурс такой, в чем конкретно он выражался? Заставлял кого-то поддаваться? Точки на поле менял местами? Циферки на табло фотошопил? Десять лет никто, включая прямо заинтересованных лиц, ничего такого не замечал (в нашем-то предельно конкурентном во всех смыслах сообществе), а тут вдруг объявился срыватель покровов и обладатель сокровенных знаний? Серьёзно? Тем не менее, если у кого-то возникнут сомнения, готов к открытому диалогу. Абсолютно вся информация о проведённых турнирах доступна на website: таблицы, партии, результаты. Есть специальные темы на форуме, предназначенные для разрешения споров, есть Telegram. Никакие обращения по сути я никогда не игнорировал — на любое есть публичный ответ. Проверяйте, спрашивайте — мне скрывать нечего.

Что же касается источника этих ложных обвинений, то мотивация его мне известна — с точками это никак не связано. От публичных объяснений, однако, я предпочёл бы воздержаться. У меня есть совесть и некоторые представления об элементарной информационной гигиене. Чего искренне (но без особой надежды) желаю и отдельным распространителям подобного рода вбросов.

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